After creating my own character and game design with my group, I get to work on the essay and I have to decide on which subject I would like write about.
In this assessment I will be writing about what is the difference between Art and Design. Art is a diverse range of human activities involving the creation of visual, auditory or performing artifacts, which express the creator's imagination, conceptual ideas or technical skills, intended to be appreciated primarily for their beauty or emotional power, whereas design is a plan or specification for the construction of an object or system or the implementation of an activity or process, or the result of that plan or specification in the form of prototype product or process. In this assessment I will also be comparing the difference from an artist who creates his/her work in art and a designer who plans his/her work by design.
Where to begin?
The subject to what separates Art and Design has been debated for a long time. Artists and Designers have both created a lot of visual compositions, using their shared knowledge of their work, but the reason by doing so artists and designers are completely different, Some Designers think themselves as Artists when they create something artistic and some Artists think themselves as Designers when they create somewhat designing. This has been going on for a very, very long time (probably since the time of the Ice Age, to the Ancient Egyptians, to the Renaissance, all the way to the present day).
What is art?
Art is a diverse range of human activities in creating the artist’s imaginative, conceptual ideas or technical skills, to be appreciated for their beauty or emotional power, these activities include the production work of art, the criticism of art, the history of art and the aesthetic dissemination of art. Art also includes three classical branches of painting, sculpture and architecture. Music, theatre, film, dance, and other performing arts are included in art, as well as literature and other media such as interactive media. In the 17th century, art referred to any skills or mastery and was not differentiated from crafts or sciences. In the modern world (today) after the 17th century there were considerations of paramount, the fine arts separated and distinguished from skills in general, such as decorative or applied arts. Though the definition of what art constitutes is disputed and can change over time, in general descriptions of ideas of imaginative or technical skill from human agency and creation. The nature of art and related concepts, like creativity and interpretation, explored in a branch of philosophy known as aesthetics.
What are the methods in art?
The methods for art refers to studying and constantly reassessing and questioning the arts as opposed to the methods are merely applied without thought. The process of studying the methods of art is effectiveness and allows art to move on and change. An artist drawing, for an instance, may choose to draw from what he or she sees in front of them, or what they imagine, or from what they already know about the subject. These three methods will, very probably, be produced in three very different pictures, which would include examination of the materials and the tools used and how a different type of canvas/brush/paper/rag/camera/chisel etc. would produce a different effect. The methods or techniques for an artist is to explore the drawing, painting, working with paper, sculpture and pottery, printmaking and computer art skills. The artist may also look at various effects to achieve by starting in one part of a canvas first, or by working over the whole surface of the equally. An artist may experiment with a stream of consciousness writing, as opposed of naturalistic narrative, or combination of styles.
How do you do your art?
When getting the hang of art, there are some steps on how to get good at art (drawing)…
1. Start with Sketches. Begin with the basics… (Training and develop you own drawings with your sketches).
2. Get some Good pencils. Pick out a wide selection of drawing pencils… (Using drawing or colouring pencils off what you like to use for your sketches).
3. Selecting paper… (Choosing paper you would to use for your sketches to get either background of texture).
4. Observe, observe, observe… (Look at your artwork see what you think needs changes if you want to do it again).
5. Watch films… (Watching what other artists, have done and get some inspiration for your artwork).
6. Look at Silhouettes… (Looking at an images to get some ideas for your artwork)
7. Examine other peoples’ art… (Look at other peoples’ artwork, see what you think could improve their artwork).
8. Keep observing. (Then look back at your artwork and see what more can you change in your artwork).
When learning art, there are other steps to improve...
1. Develop art skills. When starting as an artist, it’s important to practice as much as possible, experiment with a variety of media, and study examples of art… (Learn what you know becoming an artist, use your skills in painting by experimenting and practising as best you can).
2. Earn a degree… (Look at your painted artwork, see what can be changed).
3. Develop a portfolio. (Make some more paintings to improve your artwork).
What is design?
Design is a plan or specification for the construction of an object or system or the implementation of an activity or process, or the result of that plan or specification in the form of prototype product or process. Design has got a different set of connotations in different fields. The direct construction of an object like pottery, engineering, management, coding, and graphic design is also considered to use design thinking.
Designing often considers the aesthetic, functional, economic, and socio-political dimensions of both the design object and design process. Design involves a considerable amount of research, thoughts, interactive adjustment and re-design, meanwhile, a diverse kind of objects may be designed, including clothing, graphical user interfaces, products, skyscrapers, corporate identities, business processes and even methods or processes of designing. Design may be referring to a categorical abstraction of a creation of a thing or things (the design of something), for the process of a creation that's made out of grammatical context.
What are the methods in design?
The methods for design are the procedures, techniques, aids or tools for designing. There are numbers of a different kinds of activities that the designers can be able to use an overall set in the process. The procedure of designs, such as drawing, can be regarded as a design method, since the 1950s new set of procedures have developed more than they usually grouped together, under the name of “Design mothers”. What these new method have got in the commoner and the attempts to make public the hitherto private thinking of designers, in the design process. Design is the broader of study and of methods in design: the study of principles, practise and procedures for designing. Design refers to be the developments of the system or methods a at unique situation, and the terms for designing are often applied to the technological fields to the web design software or in an information system design. Research design is a plan to answer any of your research and questions, a research method is a strategy used to implement the plan, a research design and method design are different but are closely related, because the all good of research and design is ensures that the data will help obtain the designer more effectively.
How do you do your design?
On how to make an design ideas requires six steps in creating one…
1. Define the Problem. You can’t find a solution until you have a clear idea of what the problem is. Defining the problem is part of a design process. To approach problem-solving that applies the activities of design thinking. These are the processes designers leverage to ideate and create solutions.
2. Collect Information. Collect sketches, take photographs and gather data to start giving you inspiration. (To get some ideas for your problem).
3. Brainstorm and Analyse Ideas… (of what you could do for the problem).
4. Develop Solutions… (of what can be changed in the problem. Design solution takes high level customer requirements and the PBS and translates them into a design solution. The goal to create a set of alternative solutions from the PBS and technical requirements).
5. Gather Feedback… (of what people could say about your work).
6. Improve. (what could you do to make the problem better if you want to do it again).
Comparing a artist and a designer
In this assessment I need to look for an artist and a designer and compare the difference between them, of who they are, what they do and how they do their artwork and designs around the world.
Mark Linley- Artist
Mark Linley is an artist (illustrator, painter and printer) on many things like landscapes, people, animals, objects and cartoons. Mark Linley has published a few books for other people to learn art (How to draw everything or how to draw cartoon characters or caricature anyone) to become artists themselves “Many people think learning to draw is difficult if not possible. In fact it need not be. If would-be artists treated the subject as fun and went about it in the right way, it could be possible for nearly everyone.” Mark Linley seem to have made some mistakes in some of his artwork at first and then does them again, this time better than before, “when tackling any new skills is common sense to expect and accept lots of mistakes to be made. It’s part of the learning process.”
Which gives him and other artists like him three requires in art:
1. The ability to look properly
3. The capacity to remember and carry out basic instructions
This is what Mark Linley and other artists like him required to creating a whole sets of art when the use of drawing, painting and printing with the right skill and control “all who can write their names, already have sufficient touch and control to make multitude of complex shapes - called the English alphabet. There are no harder lines, in nature to record.”
David Carson- Graphic designer
David Carson is a graphic designer and art director. He is best known for his innovative magazine designs and the use of experimental typography, his unconventional and experimental graphic style of revolutionised the graphic designs in the scene of America during the 1990s, he claims to be the godfather of “grunge typography” which he employed in his magazine issues. David Carson seems to make his graphic designs out of pictures and letters cut out from magazines, making it look all mysterious (curious) but also a interesting set of designs, David Carson uses his design not just on magazines, but also on some portraits, business cards and posters making some good business for his work. During his graphic designs he was hired by a publisher named Marvin Scott Jarrett to design Ray Gun an alternative music and lifestyle magazine in 1992, he directed the magazines for over three years, sending a completed issue to be printed when finishing the design, with no one to approve his design before printing, publishing Ray Gun helped David Carson to be well known and attracted to the new admirers of his work. When he left Ray Gun in 1995, David Carson began to make his own studio set in New York City, and started to attract major clients across the United States, and during the next three years (1995-1998) he was doing work for:
• Pepsi Cola
• Ray Ban (orbs project)
• American Airlines
Then later worked for new clients, including:
• British Airways
• AT & AT Corporation
• Warner Bros…
• Fox TV
These were what he had work for, for a short span of time. And has been doing this kind of work since.
In this assessment I had be writing a subject about the difference between Art and Design. Art is a diverse range of human activities involving the creation of visual, auditory or performing artifacts, which express the creator's imagination, conceptual ideas or technical skills, intended to be appreciated primarily for their beauty or emotional power, whereas design is a plan or specification for the construction of an object or system or the implementation of an activity or process, or the result of that plan or specification in the form of prototype product or process. In this assessment I have compared the difference of an artist who creates his/her work in art and a designer who plans his/her work by design.
• How to draw comics the marvel way by Stan Lee and John Buscema
• How to draw fantasy art (warriors, heroes and monsters/Magical creatures and Mythical beasts) by Mark Bergin
• How to draw portraits, faces and heads by Mark Bergin
• Draw 50- Animals, flowers, horses, cats and dinosaurs by Lee J.Ames
• How to draw everything by Mark Linley
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